Snapshot

Now that we know how snapshotting works and what a projection is, it is quite easy to put things together:

A SnapshotProjection is a Projection (read EventHandler) that can be stored into/created from a Snapshot. Let’s go back to the example we had before:

/**
 *  maintains a map of UserId->UserName
 **/
public class UserNames implements SnapshotProjection {

  private final Map<UUID, String> existingNames = new HashMap<>();

  @Handler
  void apply(UserCreated created) {
    existingNames.put(created.aggregateId(), created.userName());
  }

  @Handler
  void apply(UserDeleted deleted) {
    existingNames.remove(deleted.aggregateId());
  }
// ...

This projection is interested in UserCreated and UserDeleted EventObjects and can be serialized by the SnapshotSerializer.

If you have worked with FactCast before, you’ll know what needs to be done (if you haven’t, just skip this section and be happy not to be bothered by this anymore):

  1. create an instance of the projection class, or get a Snapshot from somewhere
  2. create a list of FactSpecs (FactSpecifications) including the Specifications from UserCreated and UserDeleted
  3. create a FactObserver that implements an void onNext(Fact fact) method, that
    1. looks at the fact’s namespace/type/version
    2. deserializes the payload of the fact into the right EventObject’s instance
    3. calls a method to actually process that EventObject
    4. keeps track of facts being successfully processed
  4. subscribe to a fact stream according to the FactSpecs from above (either from Scratch or from the last factId processed by the instance from the snapshot)
  5. await the completion of the subscription to be sure to receive all EventObjects currently in the EventLog
  6. maybe create a snapshot manually and store it somewhere, so that you do not have to start from scratch next time

… and this is just the “happy-path”.

With Factus however, all you need to do is to use the following method:

 /**
 * If there is a matching snapshot already, it is deserialized and the
 * matching events, which are not yet applied, will be as well. Afterwards, a new
 * snapshot is created and stored.
 * <p>
 * If there is no existing snapshot yet, or they are not matching (see
 * serialVersionUID), an initial one will be created.
 *
 * @return an instance of the projectionClass in at least initial state, and
 *         (if there are any) with all currently published facts applied.
 */
@NonNull
<P extends SnapshotProjection> P fetch(@NonNull Class<P> projectionClass);

like

UserNames currentUserNames=factus.fetch(UserNames.class);

Easy, uh? As the instance is created from either a Snapshot or the class, the instance is private to the caller here. This is the reason why there is no ConcurrentHashMap or any other kind of synchronization necessary within UserNames.

Lifecycle hooks

There are plenty of methods that you can override in order to hook into the lifecycle of a SnapshotProjection.

  • onCatchup() - will be called when the catchup signal is received from the server.
  • onComplete() - will be called when the FactStream is at its end (only valid for catchup projections)
  • onError() - whenever an error occurs on the server side or on the client side before applying a fact
  • onBeforeSnapshot() - will be called whenever factus is about to take a snapshot of the projection. Might be an opportunity to clean up.
  • onAfterRestore() - will be called whenever factus deserializes a projection from a snapshot. Might be an opportunity to initialize things.
  • executeUpdate(Runnable) - will be called to update the state of a projection. The runnable includes applying the Fact/Event and also updating the state of the projection, in case you want to do something like introduce transactionality here.

This is not meant to be an exhaustive list. Look at the interfaces/classes you implement/extend and their javadoc.